View Full Version : The Occult
- Magic system
- Your Magic List
- Telekenetic Spells?
- Allies for the journey
- thread speculations, suggestions and other things
- The teachings of magic
- disciples; faith and power
- Casting Spells
- Lighting through spells
- The Art of Spell Crafting
- the death of magi
- strength of magi_ how powerful should they be
- Are Magis 'spiritiual-beings' To live in the Presence of NOW?
- Magic pet system
- How will magical duels work?
- Counter Magic with Crafted Items or Armor
- Magical hacking
- Magical Artifacts
- The Magus
- Free-form Necromancy
- "other" religions
- A lesson from SWG
- Scrying and Player created Magical Nexus points.
- Magic scrolls
- Having to actually, as a player, know and memorise spells for casting. Discuss.
- Mages...
- Stand and cast, moving cast, or both?
- Tank/Mage or make magic users dedicated?
- Defensive, Team Play and Tool Magic
- Utterly overpowered magic items, and how to handle them.
- Wards, runes and various magical languages
- Let us discuss Rituals.
- The Disciple's Fears and Challenges.
- Possession
- Vs magi you...
- Transmuting elements.
- Magic Skins
- Meta-magic; spell augmentations and modifiers?
- Mind reading.
- The charm and mundanity of magic.
- Disciples need more love!
- Curses of the Magi
- Master Spell List
- "Blessings"
- Magic Overview
- Question about spell schools, and spell school requirements to cast spells.
- Join up with me!
- Soo, about disciples and magi...
- Could someone sum up what we know about magi
- Enviromental Magic
- Cantrips
- Astral projection?
- Suggestion for Alchemy/Necromancy "Zombies"
- Witchcraft
- Saints' hotline for all your magical information!
- Combat Spells
- Slight change in forum structure.
- Mind and Body Magic
- Necromancy (AKA: The skeletons that left your closet)
- Magical Corruption and Evil
- Illusion: Taking the etherial to the next stage
- incentive for hunting magi.
- Power of the Magi
- Spells and magic, these strangers
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