Another month, and another Dev update. This month has been one of both sadness and joy and, in our ongoing spirit of honesty and openness, I'm going to share both.
It is no secret that making video games is a tough business. It should also come as no surprise that running an international team of volunteers is an equally tricky endeavour. Some people join the team full of excitement and energy, but through whatever reasons find themselves losing motivation, or
Updated 6th May 2013 at 09:22 AM by Dave Belcher
This time it's Aaldnarech's turn in the spotlight and in this blog we'll talk about the land itself and where influence was drawn from to give you all a better understanding of the icy north and the clans that call it home.
When one thinks of Aaldnarech, one’s mind often turns to the Thertian Empire – the only force in the history of the world that conquered or united the wild north. The Thertians’ roots are indeed the same as any other clan, but they followed a different
The third week of the Faction Wars takes us beneath the canopy of green and gold, to the swarming jungles of Nupoanqa. Here we find the forest-dwelling Onakawa, the sedentary Senoka, and the fierce Benghi. These three factions have much in common, each being native to one of Caerus’ most challenging continents. But the factions of Nupoanqa have much that sets them apart from each other as well. It’s not all blowguns and bamboo, after all. So where can the discerning gamer look for inspiration in
Welcome back to Valedonia! Dust that desert sand from your clothes and take a walk with me through Caerus’ green and pleasant land.
In our last design blogs on Valedonia we looked at historical influences on the continent. This time around we’re going to be looking at other media that have been inspirational in the design process – and can hopefully inspire you as well.
Come then, let us journey to that fair land in the west and see what we may find among its hills and vales.
Updated 12th March 2013 at 02:39 AM by Dave Belcher
The Factions Wars are kicking off with a whole week devoted to the desert continent of Qadaroth. So how better to start than with a look at how Qadaroth was designed?
In our series on designing Valedonia we looked at historical influences on the continent. This time around we’re also going to be looking at films, books and games that can help you find that Qadaroth feel.
So without further ado, let’s
Updated 3rd March 2013 at 08:17 PM by Dave Belcher