Another month, and another Dev update. This month has been one of both sadness and joy and, in our ongoing spirit of honesty and openness, I'm going to share both.
It is no secret that making video games is a tough business. It should also come as no surprise that running an international team of volunteers is an equally tricky endeavour. Some people join the team full of excitement and energy, but through whatever reasons find themselves losing motivation, or
Updated 6th May 2013 at 09:22 AM by Dave Belcher
The last six months since our Kickstarter campaign have been nothing short of a rollercoaster ride. From the highs of testing out exciting new middleware options and seeing our world starting to take shape, to the lows of health and personal issues, and challenges relating to middleware integration, it has been a crazy ride. It would be a lie to say we have made as much progress as we would have liked in the last six months, but while it has truly been a trial by fire, we are still as committed
Here is the lastest blog, and our first video blog!
Updated 16th May 2012 at 09:26 PM by Dave Belcher
For the first developer blog for Embers of Caerus, we wanted to speak about something that is both core to many systems we have planned, but also demonstrates how we are looking to break the mould set by previous MMORPG games. The subject of this blog post is Guilds but before I begin I just want to make a quick point on the definition of a Guild. The context I use the term "Guild" in this blog may vary, as there are two versions. There is a "Guild", which is a newer use of the term, to refer to