Welcome back to Valedonia! Dust that desert sand from your clothes and take a walk with me through Caerus’ green and pleasant land.
In our last design blogs on Valedonia we looked at historical influences on the continent. This time around we’re going to be looking at other media that have been inspirational in the design process – and can hopefully inspire you as well.
Come then, let us journey to that fair land in the west and see what we may find among its hills and vales.
Updated 12th March 2013 at 03:39 AM by Dave Belcher
The Factions Wars are kicking off with a whole week devoted to the desert continent of Qadaroth. So how better to start than with a look at how Qadaroth was designed?
In our series on designing Valedonia we looked at historical influences on the continent. This time around we’re also going to be looking at films, books and games that can help you find that Qadaroth feel.
So without further ado, let’s
Updated 3rd March 2013 at 09:17 PM by Dave Belcher
Hello, as you may have deduced from the title, this is a dev blog for me, Nick Cluff. I must confess I've never had to do one of these before so I'm a little unsure as to what you may be expecting from it but I'll try my best to sate your newly found interest in me.
My job here at Forsaken Studios is that of the fabled Environment Artist. It's a hard, lonely way of life, spent feverishly digging holes and planting trees, grasses and a vast variety of shrubberies for the masses to blindly
The last six months since our Kickstarter campaign have been nothing short of a rollercoaster ride. From the highs of testing out exciting new middleware options and seeing our world starting to take shape, to the lows of health and personal issues, and challenges relating to middleware integration, it has been a crazy ride. It would be a lie to say we have made as much progress as we would have liked in the last six months, but while it has truly been a trial by fire, we are still as committed
By Dan Kobylarz
My name is Daniel Kobylarz and I'm a composer for Embers of Caerus. I'm writing a blog for your eyes and ears to get some insight into how I work and make music for you to hear in the game.
First, a little about myself. Like most people in this business, I’ve always loved video-games, and I've grown up with them. Definitely cheaper than babysitters. My love for video-games
Updated 23rd May 2012 at 12:18 PM by Dave Belcher