Here is the lastest blog, and our first video blog! Enjoy. Dave Belcher
Updated 16th May 2012 at 09:26 PM by Dave Belcher
By Miles Hancock Hi, I'm Miles Hancock, Composer and Audio Lead for Embers of Caerus. As a fellow member of the Forsaken Studios team, I thought I'd take a bit of time to introduce myself to everyone on the forum. I'll be composing the soundtrack for Embers of Caerus, as well as coordinating the audio team – consisting of composers, sound designers and voice talent – to get the audio in the game just right. I suppose I should give you a little background info on ...
Updated 16th May 2012 at 09:25 PM by Dave Belcher
by Kerryanne Leach Greetings to you Good People OK, I guess it's my turn to reveal a little about myself and what I do within the world of Embers of Caerus. Well I'm Kerryanne and I'm a writer here, believe it or not. Yeah I know... have to pinch myself sometimes too I came on board last year by way of Lee, the Art Director (who I know from our fps days, as I used to write the 'war reports' from our clan's Counterstrike battles and airsoft ...
Updated 16th May 2012 at 09:27 PM by Dave Belcher
By Mark Hope, Senior Writer So here we are with the final blog on designing the continent of Valedonia. We’ve looked at the feudal nation of Vallenheim and we’ve visited the wild Dalwyn highlands; in this installment we’ll be looking at the seven kingdoms of Caerloth. Although Valedonia is loosely based on medieval Europe, Caerloth reaches back beyond the bounds of history and into the worlds of myth and legend. Let’s see what the jeweled lands of Caerloth have in store for Embers of ...
Updated 16th May 2012 at 09:28 PM by Dave Belcher
By Liz Gallagher - Texture Artist So I have been asked to write something about myself. It's funny how difficult that is when asked to, as opposed to my normal rambles on my blog. As I am involved with Forsaken Studios as a texture artist, I guess I should go back to my school days where "art" became an interest to me. I didn't leave school wanting to work in the game industry. In fact, I had no idea what I wanted to be. The only thing I was sure ...