Dev update - April 2013
by, 5th May 2013 at 06:27 PM (10204 Views)
Another month, and another Dev update. This month has been one of both sadness and joy and, in our ongoing spirit of honesty and openness, I'm going to share both.
It is no secret that making video games is a tough business. It should also come as no surprise that running an international team of volunteers is an equally tricky endeavour. Some people join the team full of excitement and energy, but through whatever reasons find themselves losing motivation, or just realising they are not up to the task. Sometimes life just gets in the way, and it has always been our policy in Forsaken Studios that life and family always come first.
For this reason we had a big team shakedown and cleanup this month. Now is a critical time in our development. We're working hard to finish the prototype and associated exploration demo, so we needed to know who was still committed to the project, and thus exactly what we have to work with. We approached each member of the team, and provided them with the opportunity to step up and re-affirm their commitment to the project, or step down with no hard feelings, and best wishes for their future ventures. It is always sad to see team members, often long-standing ones, leave, but all who did had very good reasons, and go with our full blessings and thanks for all work contributed to date.
Worry not however, fine citizens of Caerus. After the shakedown we still have a very solid team of 32 developers, all keen and eager to continue working on EoC and working to bring our dream game to life! What is more, we have recently had some extremely talented new members join the team, some bringing fantastic experience working on other AAA MMORPGs!
There is more good news. The shakedown means we now have plenty of openings for any of you talented folk following the game who may want to contribute directly in some way to its development! Specific roles are listed in our informal recruitment poster (we also have opportunities for any interested in community/PR roles). So check it out and, if you fancy throwing your skills into the ring, drop an email to firstname.lastname@example.org with a bit about yourself, and if possible a CV/Resume!
Other than the shakedown, it has been a bit of a crazy month, and is currently a really exciting (and scary) time in the studio! We are working hard on the exploration demo we announced in last month's newsletter, and really can't wait to let you guys take a look.
We also had our first UK team on-site last weekend, which allowed a few of the engineering team to get together for the first time and work through some of the game code, and infrastructure issues. The weekend went really well, so we will be doing another one over the last weekend of May and inviting much more of the team! We will also try to live-stream the event (we tried streaming the last one, but ran into hardware issues), but we will let you know about that nearer the time.
On the technology side, we are looking into a great piece of software called TrueBones, which provides a relatively inexpensive way to set up your own motion capture studio. We think this would be a great way for us to get some really nice biped animations into our game, and may even have it set up for our on-site at the end of May. If we do, we will be sure to live-stream that, or at least record some footage. I'm sure the results will be hilarious
Anyway, that gives you a glimpse into what is going on with the studio right now. I hope you all enjoyed the Faction Wars event. Please provide us with feedback on it, what you liked or disliked, and whether you would enjoy something similar in the future!
Until next month, be safe, and tell a friend about Caerus!