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Yesterday, 01:01 AMBella_Fein replied to a thread Character Creation , beautiful vs ugly, who makes that judgment call? in SuggestionsI hope Forsaken can make the characters look normal. Not overly ugly (unless the creator intended it to be so) or overly "beautiful". I see what some...33 replies | 2042 view(s)
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Yesterday, 12:41 AMHappy Birthday old man!12 replies | 138 view(s)
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23rd May 2013, 08:13 AMDesigning skills so they aren't macroable is a better solution. A daily system like this would be unfair for those who can only play on specific days...10 replies | 108 view(s)
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22nd May 2013, 09:12 AMWell the lighting used to be yellow rather then white, maybe that had some effect.16 replies | 734 view(s)
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21st May 2013, 10:47 AMBecause who wants to wear pig leather armour, when they could wear bear leather armour and get double the protection? edit: I'm not sure if we are...37 replies | 2082 view(s)
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21st May 2013, 10:43 AMExcept MO was extremely saturated, yet I believe it was honestly perfect. The lighting, bloom, skybox, cloud shadows and saturation created and...16 replies | 734 view(s)
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21st May 2013, 10:37 AMI disagree, I wouldn't turn around stand still and then pull my bow back for a few seconds while someone was chasing me. With the exact same movement...43 replies | 2569 view(s)
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21st May 2013, 10:32 AMThis, end of story.28 replies | 1782 view(s)
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18th May 2013, 02:43 PMJustin replied to a thread Character Creation , beautiful vs ugly, who makes that judgment call? in SuggestionsThis is a low fantasy, realistic, medieval sandbox game. I'm sorry but if you want a pale skinned cake face with eye liner etc then you will need to...33 replies | 2042 view(s)
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18th May 2013, 08:37 AMSeems like I hit a nerve, but its clear you missed my point. The melee combat in Darkfall is click click click with no blocking what so ever and a...43 replies | 3324 view(s)
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18th May 2013, 01:41 AMScore!!!! Please see above response! Those offers still apply. Cuisinart46 replies | 8462 view(s)
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18th May 2013, 01:37 AMAwesome as always guys! <313 replies | 510 view(s)
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13th May 2013, 01:07 PMI agree with the 'to get better at combat you must fight other combatants' approach. However even with 'rare' leathers not all leathers would be...37 replies | 2082 view(s)
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12th May 2013, 02:20 PMIt would have to be chivalry without stuns though as it gives a ridiculous advantage to people with better ping.43 replies | 3324 view(s)
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12th May 2013, 11:22 AMThe problem with Mortal online isn't the complicated systems, its the fact that each one of these systems has a simple loophole which makes the whole...37 replies | 2082 view(s)
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12th May 2013, 11:17 AMI played mount and blade for the first time in about a year (first time since playing chivalry anyway) and holy shit it felt so mechanical,...43 replies | 3324 view(s)
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11th May 2013, 12:13 PMIts ridiculously unfair for those who didn't earn money at that time though. Whats the best way to make money in MO currently?37 replies | 2082 view(s)
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11th May 2013, 12:11 PMAre those lance handle greatblades actually viable? Oh dear lol.15 replies | 831 view(s)
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11th May 2013, 03:57 AMIt was ridiculously easy to make money by farming cougars in MO right after Dawn, it was probably like 100g an hour. It was funny because no other...37 replies | 2082 view(s)
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10th May 2013, 03:10 PMEncouraging players to get there weapon skills up by primarily fighting other players will just lead to macro fests were people hit each other with...37 replies | 2082 view(s)
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10th May 2013, 03:03 PMThe single player exploration demo will consist of exploring without any combat or anything. Its a way for us fans to get an early look at the game...14 replies | 828 view(s)
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10th May 2013, 02:59 PMYea, I think they made their taming system more advanced since I last played but I really wouldn't know. I know they got breeding in the game and...42 replies | 4035 view(s)
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10th May 2013, 02:54 PMMy last post was mocking Mortal Onlines "never before seen AI" and terrible "hunting" mechanics. I don't imagine it will ever be that bad in EoC,...37 replies | 2082 view(s)
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10th May 2013, 01:18 PMIf it works out like that then yes. However if its ride out on a horse, fill its bags with the corpses of a 30 dead animals, butcher them all in town...37 replies | 2082 view(s)
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10th May 2013, 12:54 PMThis is Mortal Onlines exact system, which is why we are discussing other possibilities (Buy the book your character needs, "read" it, don't log in...19 replies | 965 view(s)
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10th May 2013, 12:28 PMYes I have seen the dynamic ecology video and I know what the developers would like the mob AI to be like. But in the case the mob AI is far simpler,...37 replies | 2082 view(s)
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10th May 2013, 09:53 AMThat's because there is no progression for skills in MO, you're useless or you're maxed. Along with that some skills can't be trained in any...19 replies | 965 view(s)
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10th May 2013, 09:21 AMCome to me.. do not be afraid.. Nice Kraken.. nice Kraken Come here Kraken.. Kraken will follow you You successfully tamed Kraken42 replies | 4035 view(s)
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10th May 2013, 09:16 AMAny ideas on ways to prevent players from making money from butchering the same respawning creatures over and over again and then selling their...37 replies | 2082 view(s)
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10th May 2013, 09:10 AMEven though Runescape is not advertised as a sandbox at all, I felt the balance of wolfs to sheep was perfect. All though most of the world was non...5 replies | 256 view(s)
About Rob Steele
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- Date of Birth
- February 20, 1983 (30)
About Rob Steele
- Continent:
- Aaldnarech
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- Aldor
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- 29th June 2011
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Rob Steele - Creative Director
by Rob Steele on 9th December 2011 at 01:15 PM
I have the privilege of starting the team off in releasing personal blogs this week. The goal of these is to introduce ourselves to the community more thoroughly and give some insight into who we all are, what we do on the team, and what brought us to the team. Follow-up blogs from members may have some quick blurbs about what they've been working on (vague info, no details) or anything they've learned while working on the project. It’s all part of an attempt to help the community feel more in touch


