Yesterday, 06:12 PMThradok replied to a thread Kickstarter donators, double check your accounts in News and AnnouncementsNothing to see here, move along.20 replies | 592 view(s)
Yesterday, 03:16 PMI was also curious, simply because the bulk of what you are talking about or suggesting is already planned in some way. So, I can sum up the response...7 replies | 53 view(s)
Yesterday, 02:21 PMI will say the groups I've played with have always had 1 voice in command for upwards of 100 people. Not only is it possible due to very stable comm...47 replies | 632 view(s)
Yesterday, 12:31 AMWell, honestly, even without numbers people will at least attempt such things. If you want to be technical, you don't need the numbers, you can get...20 replies | 187 view(s)
Yesterday, 12:22 AMThradok replied to a thread Kickstarter donators, double check your accounts in News and AnnouncementsThe only thing that changed was the user groups, putting your KS user group as primary, and anything else (like plat) as additional. Edit:...20 replies | 592 view(s)
18th June 2013, 05:05 PMThradok replied to a thread Full loot and Economy: Balancing problem for most sandbox mmorpg. in EconomyWell...I mean, it hopefully lets avoid meaningful damage to your body for longer, which doesn't do you any good if you can't capitalize on it. M&B is...17 replies | 584 view(s)
18th June 2013, 01:39 PMSome of you probably got really excited about this, but it's a rather boring post :p I went through the Kickstarter donators last night and was...20 replies | 592 view(s)
18th June 2013, 04:24 AMSerp, haven't you been around long enough to have this topic come up before? It's quite old ;)20 replies | 187 view(s)
17th June 2013, 03:06 PMThradok replied to a thread @Forsaken Studios: Thieves and their place in the world in Questions & AnswersThat's a whole other topic. Stigma has been said to only come into play with murder/mutilation. I think people both blow stigma out of proportion on...22 replies | 749 view(s)
17th June 2013, 02:37 PMThradok replied to a thread Character capturing/ Arresting/Players capturing and arresting players in SuggestionsI was going to suggest something similar Sula. Maybe some sort of regulating authority that one must go to in order to issue official bounties. Then...38 replies | 1332 view(s)
17th June 2013, 02:24 PMEVE has been growing ever since it's release. check this: This data is a tad old, the last number I heard was 500k subs as of a few months...47 replies | 632 view(s)
17th June 2013, 02:13 PMMmhmm...*whistles innocently* ;)39 replies | 1406 view(s)
16th June 2013, 09:34 PM1 member is celebrating their birthday on 16th June 2013: -EamonnDH (Age: hidden or unknown) Happy Birthday!2 replies | 33 view(s)
16th June 2013, 03:33 PMIndeed!19 replies | 747 view(s)
16th June 2013, 03:27 PMA couple of points...saying that players won't want to fill a roll has been pretty much proven false in the past. SWG and EVE are good examples of...47 replies | 632 view(s)
14th June 2013, 09:46 PMThis week we have a blog response to a forum thread from Rob! In this blog, he talks about some of the ideas he has for crafting and all the...11 replies | 326 view(s)
14th June 2013, 09:41 PMHey guys and gals, Rob Steele here. Recently I came across a post by Gibbtall which caught my attention, and I decided it was something that not only...0 replies | 384 view(s)
14th June 2013, 08:46 PMI dunno, core concept seems fairly sound. Can debate all day on particulars (respawn times are way too quick) but those are just there for example...47 replies | 632 view(s)
14th June 2013, 08:36 PMStill got things coming ;)4 replies | 98 view(s)
14th June 2013, 01:49 PMThradok replied to a thread Character capturing/ Arresting/Players capturing and arresting players in SuggestionsTaking control away from the player is...risky, from a game design perspective. Even for criminals, putting them in jail or the stocks for a certain...38 replies | 1332 view(s)
12th June 2013, 09:15 PMYes, stigma has been stated to be exclusively for murder. Other crimes are handled via the law/territory system.16 replies | 405 view(s)
12th June 2013, 01:52 PMThradok replied to a thread @Forsaken Studios: Thieves and their place in the world in Questions & AnswersIf you kill someone, you always take a stigma hit (not karma, that was renamed :)). But, probably not very in this case.22 replies | 749 view(s)
12th June 2013, 01:50 PMStigma is only for murder, but they could be outlawed in an area.16 replies | 405 view(s)
12th June 2013, 01:48 PMHahahaha that's great! :D I had heard June for the alpha, but I also heard that they were just going to 'review the situation' in June, which some...4 replies | 90 view(s)
12th June 2013, 01:45 PMBasically, yes. Off the top of my head there is looting, mutilating, and taking 'trophies' (body parts) so corpse location is important. Dragging...13 replies | 317 view(s)
12th June 2013, 12:15 AMAh Day Z, how I love thee... Any word on when the standalone is coming out?4 replies | 90 view(s)
12th June 2013, 12:14 AMI think getting rid of some of the decent "chance" of failure could help. M&B is great because when you get down to it, you win or lose based on your...10 replies | 251 view(s)
11th June 2013, 05:55 PMIt's already been stated that if an npc dies, they are dead.47 replies | 632 view(s)
11th June 2013, 01:55 PMI think this is the third time this game has been brought up ;)10 replies | 251 view(s)
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Hey guys and gals, Rob Steele here. Recently I came across a post by Gibbtall which caught my attention, and I decided it was something that not only could I respond to, but I could actually do a bit of a write up about it without making Dave get the pin of reality out! To protect myself from being stabbed by the aforementioned pin, let me preface this all with... These are all goals, hopes, opinions, or designs in work and nothing mentioned is in a finalized state and may be subject to change.
This time it's Aaldnarech's turn in the spotlight and in this blog we'll talk about the land itself and where influence was drawn from to give you all a better understanding of the icy north and the clans that call it home.
When one thinks of Aaldnarech, one’s mind often turns to the Thertian Empire – the only force in the history of the world that conquered or united the wild north. The Thertians’ roots are indeed the same as any other clan, but they followed a different
The third week of the Faction Wars takes us beneath the canopy of green and gold, to the swarming jungles of Nupoanqa. Here we find the forest-dwelling Onakawa, the sedentary Senoka, and the fierce Benghi. These three factions have much in common, each being native to one of Caerus’ most challenging continents. But the factions of Nupoanqa have much that sets them apart from each other as well. It’s not all blowguns and bamboo, after all. So where can the discerning gamer look for inspiration in
Welcome back to Valedonia! Dust that desert sand from your clothes and take a walk with me through Caerus’ green and pleasant land.
In our last design blogs on Valedonia we looked at historical influences on the continent. This time around we’re going to be looking at other media that have been inspirational in the design process – and can hopefully inspire you as well.
Come then, let us journey to that fair land in the west and see what we may find among its hills and vales.
The Factions Wars are kicking off with a whole week devoted to the desert continent of Qadaroth. So how better to start than with a look at how Qadaroth was designed?
In our series on designing Valedonia we looked at historical influences on the continent. This time around we’re also going to be looking at films, books and games that can help you find that Qadaroth feel.
So without further ado, let’s