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11th June 2013, 10:24 PMI don't understand how a decently designed minigame could be any more boring than a decent system that doesn't count as a minigame, like mount and...10 replies | 227 view(s) -
5th June 2013, 09:55 PMLooking at the bestiary it doesn't look like the devs are attempting to try and keep the fantasy creatures on the light side. But if the game was...14 replies | 226 view(s) -
5th June 2013, 09:36 PMPersonally while I do agree that weapons should have unique abilities, I think that while they should have penalties, those penalties should not be...20 replies | 527 view(s) -
3rd June 2013, 09:08 PMPERSONAally I don't think they should be called. serfs. Serfs are bound to the land. which I don't want to see. They don't have to be slaves, but...16 replies | 402 view(s) -
3rd June 2013, 12:06 AMA possible solution would be to have a naming policy for names and have a separate system for nicknames and allow players to decide whether or not...33 replies | 765 view(s) -
2nd June 2013, 09:37 PMexplicit? (I swear, I didn't know when I came up with the name :P) I know I sometimes use random latin words or a pseudo-roman naming scheme for my...33 replies | 765 view(s) -
2nd June 2013, 09:32 PMAs long as they are optional. The first mod I installed for skyrim was the one that removed that beggining. ugh.43 replies | 1426 view(s) -
1st June 2013, 10:26 PMI don't see why being a class system would need to be designed based around destitution. I don't see a problem with hunger and needing a place to...20 replies | 729 view(s) -
1st June 2013, 10:19 PMmaster replied to a thread @Forsaken Studios: Thieves and their place in the world in Questions & AnswersIf picking pockets is in game it would hopefully be a low risk low reward type deal. Like you wouldn't be able to steal anything heavier or bigger...21 replies | 633 view(s) -
1st June 2013, 12:37 PMDoes anyone call the hells angels bikers out even though have nothing to do with hell or angels.33 replies | 765 view(s) -
1st June 2013, 12:36 PMWait, what. The way I understand it the vampoire will still be a human. Just an undead one. I cannot believe the spell check just red underlined the...14 replies | 226 view(s) -
31st May 2013, 10:20 PMI don't see a problem with optional tutorials for the broad details , but of course the specifics should be up to player experimentation.43 replies | 1426 view(s) -
31st May 2013, 10:18 PMpersonally I hope that a players stuff would be stored in their houses or maybe guild halls, I don't see why a player would need separate storage for...2 replies | 70 view(s) -
30th May 2013, 10:10 PMYes I know this would be difficult because of limited resources and dev time, but I'd say the best way to make each design truly different is to...14 replies | 324 view(s) -
30th May 2013, 04:04 AMPersonally I'd prefer it if crafting was a combination of different techniques into a single design. But I guess this would still work if there were...14 replies | 324 view(s) -
27th May 2013, 11:46 PMWhat does race have to do with stats and skills? its kinda illogical to have msjor differences betweeb the races.57 replies | 3000 view(s) -
27th May 2013, 03:14 AMeh, I'm confused. When did I say there should not be a cap?14 replies | 328 view(s) -
27th May 2013, 03:07 AMI do hope, rven if formations are not in, that a group of players who organise themselves in some way will always have an advantage over those that...5 replies | 127 view(s) -
26th May 2013, 01:35 AMI've always preferred broad sets of skills over narrow ones. Such as a ranger being able to use a sword and bow, ride, track, herblore and first aid,...43 replies | 1426 view(s) -
24th May 2013, 01:02 AMThe only problem with such a system is that it would only be effective until you reach the cap. Though it if you have to continuously train skills to...14 replies | 328 view(s) -
24th May 2013, 12:51 AM'While probably not realistic that might be an interesting balance. Melee does more damage so an archer would have to get more hits on a melee...57 replies | 3000 view(s) -
24th May 2013, 12:45 AMAmbushes might mean you'd have to rush and find cover in order to string your bow. Adding a bit more skill to it. Though I'd have to agree, I'd...10 replies | 252 view(s) -
22nd May 2013, 11:58 PMas long as it's not too much of a hassle I don't see a problem. just keep a few bowstrings in a pocket and when equipping it it'd just take a few...10 replies | 252 view(s) -
22nd May 2013, 11:52 PMFirstly, this isn't a competitive pvp game. Secondly, I hope that the attack and retreat support would be more complicated than just plain speed. I...57 replies | 3000 view(s) -
20th May 2013, 11:26 PMWell yeah, but I'd classify different types of pole weapons in a category similar to one that would hold both swords and axes. Ill try and be a bit...25 replies | 1977 view(s) -
20th May 2013, 02:37 AMI guess a good explanation for overmining large deposits is that it takes time for new veins to be found. And if you mined out all of the current...18 replies | 769 view(s) -
19th May 2013, 09:22 PMTerrain should be a big factor in my opionion. And I don't mean it being based around regions. every single rock, root and hill should have at least...57 replies | 3000 view(s)
About master
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