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  • master's Avatar
    11th June 2013, 10:24 PM
    master replied to a thread Blacksmithing in Suggestions
    I don't understand how a decently designed minigame could be any more boring than a decent system that doesn't count as a minigame, like mount and...
    10 replies | 227 view(s)
  • master's Avatar
    5th June 2013, 09:55 PM
    Looking at the bestiary it doesn't look like the devs are attempting to try and keep the fantasy creatures on the light side. But if the game was...
    14 replies | 226 view(s)
  • master's Avatar
    5th June 2013, 09:36 PM
    Personally while I do agree that weapons should have unique abilities, I think that while they should have penalties, those penalties should not be...
    20 replies | 527 view(s)
  • master's Avatar
    3rd June 2013, 09:08 PM
    master replied to a thread NPC Slavery in Suggestions
    PERSONAally I don't think they should be called. serfs. Serfs are bound to the land. which I don't want to see. They don't have to be slaves, but...
    16 replies | 402 view(s)
  • master's Avatar
    3rd June 2013, 12:06 AM
    A possible solution would be to have a naming policy for names and have a separate system for nicknames and allow players to decide whether or not...
    33 replies | 765 view(s)
  • master's Avatar
    2nd June 2013, 09:37 PM
    explicit? (I swear, I didn't know when I came up with the name :P) I know I sometimes use random latin words or a pseudo-roman naming scheme for my...
    33 replies | 765 view(s)
  • master's Avatar
    2nd June 2013, 09:32 PM
    As long as they are optional. The first mod I installed for skyrim was the one that removed that beggining. ugh.
    43 replies | 1426 view(s)
  • master's Avatar
    1st June 2013, 10:26 PM
    I don't see why being a class system would need to be designed based around destitution. I don't see a problem with hunger and needing a place to...
    20 replies | 729 view(s)
  • master's Avatar
    1st June 2013, 10:19 PM
    If picking pockets is in game it would hopefully be a low risk low reward type deal. Like you wouldn't be able to steal anything heavier or bigger...
    21 replies | 633 view(s)
  • master's Avatar
    1st June 2013, 12:37 PM
    Does anyone call the hells angels bikers out even though have nothing to do with hell or angels.
    33 replies | 765 view(s)
  • master's Avatar
    1st June 2013, 12:36 PM
    Wait, what. The way I understand it the vampoire will still be a human. Just an undead one. I cannot believe the spell check just red underlined the...
    14 replies | 226 view(s)
  • master's Avatar
    31st May 2013, 10:20 PM
    I don't see a problem with optional tutorials for the broad details , but of course the specifics should be up to player experimentation.
    43 replies | 1426 view(s)
  • master's Avatar
    31st May 2013, 10:18 PM
    personally I hope that a players stuff would be stored in their houses or maybe guild halls, I don't see why a player would need separate storage for...
    2 replies | 70 view(s)
  • master's Avatar
    30th May 2013, 10:10 PM
    Yes I know this would be difficult because of limited resources and dev time, but I'd say the best way to make each design truly different is to...
    14 replies | 324 view(s)
  • master's Avatar
    30th May 2013, 04:04 AM
    Personally I'd prefer it if crafting was a combination of different techniques into a single design. But I guess this would still work if there were...
    14 replies | 324 view(s)
  • master's Avatar
    27th May 2013, 11:46 PM
    master replied to a poll Footspeed in PVP
    What does race have to do with stats and skills? its kinda illogical to have msjor differences betweeb the races.
    57 replies | 3000 view(s)
  • master's Avatar
    27th May 2013, 03:14 AM
    master replied to a thread Skill Gains and Fatigue in Suggestions
    eh, I'm confused. When did I say there should not be a cap?
    14 replies | 328 view(s)
  • master's Avatar
    27th May 2013, 03:07 AM
    I do hope, rven if formations are not in, that a group of players who organise themselves in some way will always have an advantage over those that...
    5 replies | 127 view(s)
  • master's Avatar
    26th May 2013, 01:35 AM
    I've always preferred broad sets of skills over narrow ones. Such as a ranger being able to use a sword and bow, ride, track, herblore and first aid,...
    43 replies | 1426 view(s)
  • master's Avatar
    24th May 2013, 01:02 AM
    master replied to a thread Skill Gains and Fatigue in Suggestions
    The only problem with such a system is that it would only be effective until you reach the cap. Though it if you have to continuously train skills to...
    14 replies | 328 view(s)
  • master's Avatar
    24th May 2013, 12:51 AM
    master replied to a poll Footspeed in PVP
    'While probably not realistic that might be an interesting balance. Melee does more damage so an archer would have to get more hits on a melee...
    57 replies | 3000 view(s)
  • master's Avatar
    24th May 2013, 12:45 AM
    Ambushes might mean you'd have to rush and find cover in order to string your bow. Adding a bit more skill to it. Though I'd have to agree, I'd...
    10 replies | 252 view(s)
  • master's Avatar
    22nd May 2013, 11:58 PM
    as long as it's not too much of a hassle I don't see a problem. just keep a few bowstrings in a pocket and when equipping it it'd just take a few...
    10 replies | 252 view(s)
  • master's Avatar
    22nd May 2013, 11:52 PM
    master replied to a poll Footspeed in PVP
    Firstly, this isn't a competitive pvp game. Secondly, I hope that the attack and retreat support would be more complicated than just plain speed. I...
    57 replies | 3000 view(s)
  • master's Avatar
    20th May 2013, 11:26 PM
    Well yeah, but I'd classify different types of pole weapons in a category similar to one that would hold both swords and axes. Ill try and be a bit...
    25 replies | 1977 view(s)
  • master's Avatar
    20th May 2013, 02:37 AM
    master replied to a thread Finite metals in Economy
    I guess a good explanation for overmining large deposits is that it takes time for new veins to be found. And if you mined out all of the current...
    18 replies | 769 view(s)
  • master's Avatar
    19th May 2013, 09:22 PM
    master replied to a poll Footspeed in PVP
    Terrain should be a big factor in my opionion. And I don't mean it being based around regions. every single rock, root and hill should have at least...
    57 replies | 3000 view(s)
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