Thread: butchery?
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29th May 2012, 10:02 AM #11
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30th May 2012, 09:35 AM #12
im guessing/hoping the carcass weight will be relative to the size of the animal ??
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30th May 2012, 10:01 AM #13Sign up to our newsletter HERE

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30th May 2012, 10:57 AM #14
Good to hear
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30th May 2012, 12:31 PM #15
Only thing I find with Beeing relative to weight is becoming more beneficial to lure an animal to some where that it can be processed or to start the processing over actively hunting them
I prefer to be out on the hunt longer over longer processing
For example I used to enjoy farming in MO before butchery because I would spend time killing the animals in the open
After butchery u would just tame one walk it to a table kill and spend the next 20 mins processing it since it was so big the carcass took along time to process
This changed my focus from farming to mining and extracting because I had some thing to work to, to get to the best metals possible and max out all my skills
But if I had it the other way around and spent more time killing more animals to fill up my packs then Sitting at a table extracting then I would have stuck with farming and PvP
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30th May 2012, 07:38 PM #16
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30th May 2012, 07:47 PM #17
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30th May 2012, 09:44 PM #18
Double edge post.Nice read to brighten up a cold morning Sula.Testing to see if my continent faction is correct
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17th June 2012, 01:49 AM #19
Well, I can understand the reasoning behind 3800 carcase, but at the same time would much prefer to see the entire animal as one big item (that probably would need a wagon or horse to carry to town if it was big enough) and that one item needing multiple procedures to extract everything from it into useful items or carry-sized pieces.
While I'm at it, it never really makes sense to chop a tree down, get 50 wood and then need 25 wood to make a bow. Bows need a single straight long stick requiring much preparation in order to make, you don't put chopped pieces of wood back together, you start with the right size and carve it...
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18th June 2012, 12:06 PM #20
True. :L.
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