This guild will have a concentration on wood and weapons to start, unless others are willing to set up charter factions to add to the mix. Self-sufficiency in secret would be great, a merchant can deal in the areas and special order from us through courier, then a drop off of goods and pick up of money will be transformed into needed goods to be sent back to the guild at a different time. The more mysterious the better. Blindfolding new members in transport to the guild is a positive feature I think......
Thread: Mystic Crafters Guild
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30th May 2012, 03:52 AM #11With Knowledge comes unimaginable Power
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4th June 2012, 12:22 PM #12
If you're in need of a magi still I'd be willing to join.
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Originally Posted by Zenroe
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4th June 2012, 05:57 PM #13
Do we know for sure that those crafts will be in game?
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5th June 2012, 12:12 AM #14
At this time it is only a possibility so I included anything that was a craft type of job. It was mentioned about the core, carpenters, masons, smiths, shipwrights, ect.....
So I am organizing a conglomerate of skills in the guild to be more successful and make political influence or use diplomatic means for deals and safe zones.
If it is in game it will be in here.......With Knowledge comes unimaginable Power
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5th June 2012, 12:14 AM #15
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5th June 2012, 06:17 AM #16
Good to hear... count me in then.
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Originally Posted by Zenroe
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12th June 2012, 02:15 PM #17
Really looking for an assortment of crafters, haulers, gatherers, merchants, fighters, and diplomats in this organization. I mean for it to be a private location for the central crafting with merchants gathering the orders and filling the orders once complete, so the crafters can continue to create in privacy and not have any hick walk on over to bother us...... The more private we are the more to get away with.......... things.......
With Knowledge comes unimaginable Power
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12th June 2012, 06:39 PM #18
You know, just saying here, but make your group under an alias for all those law-keeping players out there. Proudly setting out black market trades... well, it's against the spirit of yo'u know what i mean? Here, have a cigar. The finest. And yes, it will give you cancer.
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13th June 2012, 07:32 PM #19
That will be a good point I can use an alias for the merchants with MCG in it. This will work just fine, thanks for the tip.....
With Knowledge comes unimaginable Power
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13th June 2012, 10:01 PM #20
Of course, I'll hunt you down and kill you if you don't use my advice for ethical purposes. You will not enjoy it.
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