i actually really like this idea. i would rather leave my character logged in sleeping for the day while i'm at work, and when i go to bed, rather than just log out. it adds a lot more persistence and life to the world.
the dreams and such i can do without though, thats too much game created content for me. the devs should be like government, its not supposed to create jobs, its supposed to create the atmosphere for business/market to create jobs.... devs shouldnt create content, they should create the atmosphere (by providing the tools) for the players to create the content.
Thread: Sleeping
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15th June 2012, 11:48 PM #21
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16th June 2012, 12:48 AM #22
I don't like very much the idea that you sleep when you log off, that would mean that if you played 3-4 hours, you hadn't sleeped IG for 3-4 days(or is it 9-12 days? do not actually remember the day/night ratio per hour...)
While if you sleep IG , it could give start to these semmingly so much fun dream mini adventures...
For what you gain from sleeping, well being well rested, and from draming maybe not skill improvement in case of that skill being featured in the dream but more like a % bonus to xp in said skill( like for the next 10 minutes you have 15% more xp in the skill )
Vigo you do not like that you could learn from a dream but in reality dream are what keeps your mind in order, so a bonus to xp is totaly cicumstancial...
But then dreams( and nightmares ) shouldn't always be linked to what you did that day, to prevent people from exploiting the dreams...
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16th June 2012, 01:04 AM #23
Last I remember hearing, one full in game day/night cycle took about 5.5 hours of real time.
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16th June 2012, 01:28 AM #24
How happy is the blameless vestal's lot!
The world forgetting, by the world forgot.
Eternal sunshine of the spotless mind!
Each pray'r accepted, and each wish resign'd.
-Alexander Pope
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16th June 2012, 01:32 AM #25
I want to say Dave did some crazy number crunching to get the exact time, it's not exactly 5.5.
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16th June 2012, 08:38 AM #26
gameplay beats realism, so a player should be able to stay logged on for a bit, but I'd be more concerned about the health of the player, not the character, at that point.
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16th June 2012, 02:08 PM #27
Hmmm. Some interesting questions raised by others about what happens if you play for more then a day without sleeping, and whether you'd have to log off. I would still like some kind of option to sleep while online, with the advantage of visions and dreams as opposed to offline. I like the sound of some kind of small bonus from having a decent amount of sleep, additional temporary skill gain would be nice and immersive to boot, particularly for the players who don't have much time to play. However, what happens if you log out in your house and it's burnt down while you're offline? It might be a little harsh to kill the player as well, especially considering realistically there'd be a good chance the'd wake up, but it would definitely affect your sleeping bonus, though i suppose that was alluded to by Rob's post...
Last edited by drakedude; 16th June 2012 at 02:12 PM.
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16th June 2012, 03:08 PM #28
As far as the point of your character being up very long in game during an extended playtime this could be easily fit into lore without much issue.
Let's say that the people of Caerus are pretty similar to humans in terms of rest:awake ratio (in reality, unless you have multiple people playing one character, the rest:awake ratio of your charecter would at the very least be equal to that of a human). Now simply say that the world of Caerus spins considerably faster around its axis than earth. This would shorten days and nights but ultimately your character would still be getting the same or best rest:awake ratio as you.
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16th June 2012, 04:09 PM #29dreams could happen offline and be recorded. if you decide not to watch it, well, how many dreams do you remember, if you want interactive dreams, they could happen right before you wake up, so while you are logging on you can choose to wake up without remebering the dream or interacting with it.Hmmm. Some interesting questions raised by others about what happens if you play for more then a day without sleeping, and whether you'd have to log off. I would still like some kind of option to sleep while online, with the advantage of visions and dreams as opposed to offline. I like the sound of some kind of small bonus from having a decent amount of sleep, additional temporary skill gain would be nice and immersive to boot, particularly for the players who don't have much time to play. However, what happens if you log out in your house and it's burnt down while you're offline? It might be a little harsh to kill the player as well, especially considering realistically there'd be a good chance the'd wake up, but it would definitely affect your sleeping bonus, though i suppose that was alluded to by Rob's post...
a bonus with sleep, I guess a few books could be read in bed while you are logged off [or napping when you are logged on] which could provide a boost in a few, logical skills like navigational theory or whatever.
also I guess there could be napping while online which could give you a temporary stat booste, it shouldn't last long and would have to be used well.
It should take a siege to destroy a house. not a stray candle. I hope it won't be too common if you pay your taxes or whatever. if your house is taken while logged off I guess you could wake up homeless in the street, but i'd prefer a sleeping player to be incapacitated and if the person taking the house could raise their stigma or drag you out into the street. But again I'll say it should take a siege.
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16th June 2012, 04:59 PM #30
I really like the idea of dreams and/or prophecies happening while asleep, it would really give a chance to improve dynamic events.
For instance, the devs may plan to flood a town, or set a boss monster loose to ravage the landscape, or perhaps they just want to mess with an "Atheist" Character or set a chain of events happening in the world, they can do this while he character sleeps. For a Disciple, they could make the dream more real, with specific warning from their Deity, and a command to warn others/do something about it. Of course the Player has a choice to disregard it, but after warning several Disciples in dreams, they had fair warning and hopefully the players listened or they'll be losing all their stuff when the town floods or the monster attacks. This makes drastic alterations to the landscape possible, and immersive, while granting the players fair warning to prepare first, a truly dynamic world.
To mess with an atheist, they can give them a hazy dream where they're told of the reality of the "God" and how displeased they are, such that they should convert or suffer consequences. Then the player has the option to convert or prepare for the consequences. Of course this shouldn't be directly targetted by the devs, but instead randomly selected. This also helps immerse the player, and create a dynamic world, since a conversion like that could spark a massive gathering of followers for that deity, upsetting the balance and providing reason for a war worthy of recording in "History."
And to start a chain of events moving, a player could be given a dream of a cave or ruins, as if they were really there, and hinted at the vast riches or important discoveries awaiting within. Of course such discoveries would require unlocking of puzzles before they could be opened, and the dream could, if interpreted correctly, provide the answers for solving the puzzles which would be otherwise nigh impossible to figure out.
Minor dreams could include nightmares where the player has to fight a monster and wakes up lightly damaged (no dream should be able to kill), and small randomly generated instances like a field of flowers or thick forest you can walk through, or the sky moving, or a crazy mess of colors and shapes jumbled together, and maybe some precognition, where the player experiences the next weather pattern that will occur in game before it happens.
I'd absolutely love to see a system like this in this game. The dreams could possibly be recorded for review by the player, and might even give rise to a profession of Dream Interpreters. And the dreams would of course, happen in their own separate pre-created, or randomly generated instance, and last no longer then 2-3 minutes.
Of course, as the Devs have said, sleeping will be done offline, I don't disagree with this, but, that doesn't mean that there couldn't also be the ability to sleep in game as well, with the appropriate rewards (such as a rebuff of exp gain increase that you gained while logged out but has since timed out, or a slight (and short) crafting quality or combat bonus buff) but no consequences for not sleeping online. I see no reason not to include it besides development time (which unfortunately is always a factor).
IMO it would really give a spark of life to the world while not pissing off players or wasting their time by forcing them to look at a black screen for several minutes just to stay viable.






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