28th June 2012, 12:06 PM
Perhaps as your architecture skill goes up, more options become available in some sort of blueprint-minigame. You can add rooms, basically draw out a building on the blueprint. Then you can copy the blueprints, and they can be used one time to build the specified building.
seems like a pretty boss idea. yes, no?
point being that the blueprints themselves have actual value.
28th June 2012, 12:29 PM
Seems like it would fit with how they've designed the structure so far.
29th June 2012, 10:42 PM
Sounds like a lot of coding for the game, especially if it is skill restricted so only a fraction of the player base will get to use it. Other than that it sounds like is a promising idea
30th June 2012, 12:20 AM
Idea is good, but wont happen as far as i remember its not in there plans
30th June 2012, 05:11 AM
it wouldnt be restricted to a portion of the playerbase. features would be learned as you progress in the skill. anybody who has never used the skill before could still use it, but it would be limited until they learned more of the skill.
1st July 2012, 02:57 PM
I think we will see a system where the lower architect skill you got, the less advanced buildings you can build, and less modules which you can upgrade them with. First simple sheds and huts and in the end several storied buildings with all the modules. And I would guess that there won't be that much of a minigame involved in making a blueprint or a deed which can then be laid down on the ground. But I would suppose that construction skills would be a group skill with architect, and I don't know how that process would work. But the devs have stated that it will take time to actually construct the building.
1st July 2012, 03:01 PM
If they have such a system I hope different skill also means different materials. I would assume it is harder to design a building made of stone than one made of wood. I designed my own expansion on my house a long time ago and I have 0 skill. I would have no idea how to do it out of stone or blocks.