
Originally Posted by
Uzik
Well your reply captures what a lot of people are looking for and is an ideal state of PvP in a game, but I believe that there is still meaning in any form of PvP where you gain/lose resources, make friends/enemies, and gain/lose territory. It is that potential for loss that makes it meaningful to me and a lot of other players.
I have no illusions about DF being on the same level of what is planned for EoC, but I take offense to people who chalk up the PvP and Guild v Guild fighting in Darkfall to being some sort of deathmatch FPS. AV strayed pretty far from what they originally planned and promised for the game, but all forms of PvP in Darkfall still have a lot of meaning.
We constantly raid clans to test their combat ability and to disrupt their gear farming and crafting, those raids can drive clans into alliances with each other, and then those alliances can in turn siege the people who have been raiding them. Sieges can bring further implications in terms of new alliances and mercenaries, and then in an actual battle you can lose extremely valuable gear, lose entire cities, and have your entire clan demoralized.
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