Thread: Long-Distance Travel
29th November 2011, 11:42 AM #41
29th November 2011, 12:53 PM #42
As if this needed any more support... I support it as well.
Welcome to a real mmoRPG guys. This is not another death-match style game. Expect to actually have to adventure and, you know, fill a role in a world.
29th November 2011, 04:02 PM #43
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29th November 2011, 04:38 PM #44
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dave's got port on the brains :P----------------------------------------------------------------
There are always bigger WoTers in the forums
29th November 2011, 06:05 PM #45
30th November 2011, 03:21 AM #46
That he does... and I wouldn't be surprised if when I hand him the company card to buy the equipment and office stuff he needs he comes back with crates of it to stuff into the store room as a couple year supply :P
3rd December 2011, 03:03 PM #47
- Join Date
- Oct 2011
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First and foremost, i would like to say: don't kill me, torture in this case is unnecessary, and offering me as a sacrifice to the developers will only sate your lust for revenge for a short while, and then you'll have the police to deal with. Everyone agreed? Good, and this is a binding contract if you wish to read this post. Now, I would like to propose that someday, somehow (Stay your blunt and heavy instruments!), Embers of Caerus has balanced flight and underground travel. Now i know you're thinking "blasphemy! He seeks to ruin this wondrous game we have waiting so long for... so very long. Burn the heretic with righteous flame! Cleanse and purge, brethren and sisthren , cleanse and purge!"
Now i would like to forestall you with someday. This doesn't have to be for release, or a while after; and secondly, let me explain how i would like it to be implemented. Flying mounts, especially those of real power, should be few and far between, be they pegasi, griffon, raiju, phoenix, sphinx, djinn, nue, gargolye, slyph, simurgh, peryton, or one of your own creation, and of course the quintessential dragon.
They should be sights to marvel at, and very difficult to obtain. I realize that some key reasons for not putting flight in is that a. it makes the world lose its scale even in one the size of Caerus, it keeps players away from content, and would be insanely hard to balance. My answer to this is firstly one of PvE. By this i mean that the world above should be much, much more dangerous then the one below, and that's not a stroll through a spring garden to begin with. The higher you go, the more viscously boiling with mobs the sky gets, and very few see you as anything other then a tasty morsel which is delivering itself without an order and at no charge.
Even some of the nastier gods who don't like up-and-coming mortals (by which i mean vengeful developers :L) could intervene, attempting to fry you with a frequent lightning bolt, sending their minions after you in hot pursuit, and generally making fast flight, and that above arrow range, as hellishly difficult as possible. This only increases according to the power of your mount and might only be alleviated if say, your the last hope for saving the world and there is absolutely no other way, which is when the gods survival instinct would kick in and they grudgingly let you pass; and even then, you'll have to deal with whoever's precipitating the end of the world, which could potentially be even worse then normal. Effectively, fast flight away from ground-based content should be something that you'll only attempt as a last resort, or damn near unless your incredibly skillful.
As for underground travel... if, eventually, players will be able to dig far underground, there will very likely be cities there, safeish from the surfaces threats but facing their own unpleasant denizens. Another element to this is that if that can become possible, players will want fast and powerfull underground mounts, be it wyverns, some demonic creature residing deep in a underground pit, or some specialized construction designed for speedy digging, and personally if this is ever implemented, i would like these mounts to be as diverse as the one in the sky, and facing equally hazardous challenges, such as various hidden dungeons they might accidently tunnel through, a plethora of monsters, and many, many NPC's bent on their destruction.
On top of this, the more powerful your ride, the more attention it attracts where ever it goes, even in "safer" low flight. Effectively, though the advantage from having a bad-ass dragon on your side should never be ruled out, it is hampered somewhat from legions of enemies bent on using said dragon for they're own malicious purposes, and rapidly heading to assault or intervene whenever he or she appears. There could also be various counters to either form of travel, both magical and otherwise, and the players riding them, if possible, should have to be more skilled, not less, then players on more usual mounts, and as such possessing a greater possibility for reward.
I'll be the first to admit this does have something to do with my forum name (forgive me. It would just be so awesome! :P) But nevertheless, I think it should not be forgotten that either or preferably both of these features would add much to sieges (the sheer amount of possibilities and layers it adds in terms of scouting, -on that note, not all flying mounts should be huge and fearsome: some should be relatively meek, but only faintly easier to attain and with their own niches such as the aforementioned scouting- combat, defenses, questing, player attainment and general difficult but possible beastiality are hard to overstate.
So, if you can do it right, do it. But if you can't by release, i'll be content to wait.
3rd December 2011, 03:11 PM #48
Sorry to be the bringer of bad news, but we will 'never' have flying mounts. We as developers tend to stay away from words as 'never' but this is one we are all very focused on. Although the size of our world is not known to you all yet, having flying mounts and teleport spells will ruin the scale and that is something we wont be doing.
But again, take my word as gospel as Rob is the only one who can give a final answer.
Twitter - @LeePerkins77
3rd December 2011, 05:16 PM #49
Drakedude, the problem isn't necessarily just balance difficulty when you start talking about flying, it's the damage that it causes to the logistics that are being built into the rest of the game. If someone, anyone, is able to jump on a flying mount, an zeppelin, or any number of other flying creatures/devices and travel it immediately creates another method to transport items, goods, or at the very least, characters.
I could sit here and theorize the order in which things would occur, but it would be just one of the many possible theories. Ultimately, there is no way to add in flying of any kind without also adding in counters, defenses, and more unless we want to allow circumvention of the realistic logistics, trade, exploration, and war.
Underground... different story. However, don't expect to see it any time soon - if at all.
3rd December 2011, 11:36 PM #50
I love the idea of flying because it's a cool fantasy tool. That said, it really does take so much away from a game particularly if it's been designed to with land based travel in mind.
If you ever played TES Morrowing, you could levitate and then use a speed potion to basically go up and zoom across the map. You bypassed all of the cleverly placed landmarks etc, missed out on random encounters and nothing was particularly challenging. If you play Skyrim however, the world feels huge even though the map isn't that big. It's simply because of the work put into placement and scale. Take this to the EoC scene and by flying we avoid all challenges, affect the economy drastically, miss out on random encounters and render moot city walls and castles, bodies of water or dense forests.
I love flying in a game...just doesn't feel right here.
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