[quote=Valens Bellator][quote="Rob Steele":1tcctzty]This could be problematic... people could wait or let someone loot their own kill only to get this amplified attack on them.[/quote:1tcctzty]Originally Posted by "Valens Bellator":1tcctzty
How is that a bad thing? I was under the impression that you guys were designing a realistic, cut-throat world! This resulting potential for ambush and/or betrayal is what an economist would likely refer to as a "positive externality".
I can think of a number of evil bastards who are probably salivating at the thought of watching a corpse from the bushes or turning on a fellow traveler. Essentially, playing the time honored role of the highwayman. The saying "Never look a gift horse in the mouth" comes to mind except, in this case, DO look it directly in the mouth, stay the hell away from it, and perhaps stab it a few times just to be safe.
I'd simply suggest to those potential victims that they not go off into the woods with someone they do not trust.[/quote:1tcctzty]
Ahhh! 1st I was with Rob and then I read your post! I'm sooo confused. So many possibilities. At this point I can't decide. While it would be unfair, we do want realistic. The world is a cruel place...life's not fair and all that jazz.
Thread: Looting
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14th August 2011, 01:05 AM #11
Re: Looting
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16th August 2011, 02:36 PM #12
Re: Looting
I heard about ambushes so I like it.
- But Seņor Anconia, what will happen to this world?
- Just precisely what it deserves.
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16th August 2011, 02:38 PM #13
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16th August 2011, 03:41 PM #14
Re: Looting
I like the idea very much so long as the actual looting of objects don't take forever to loot each item
So the longest part is the opening the bag
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16th August 2011, 04:51 PM #15
Re: Looting
i like it
Originally Posted by Lee Perkins
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16th August 2011, 04:53 PM #16
Re: Looting
It depends... I want to spend my time killing stuff, not looting it.
Originally Posted by Kuroi
- But Seņor Anconia, what will happen to this world?
- Just precisely what it deserves.
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16th August 2011, 04:57 PM #17
Re: Looting
it can't take 1 sec to loot the armored guy you just killed :P
Originally Posted by Raknor
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16th August 2011, 04:58 PM #18
Re: Looting
lol no of course not, more info on that will come

Twitter - @LeePerkins77
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16th August 2011, 09:22 PM #19
Re: Looting
Are we going to be able to have real loot and not the stupid carcass bullshit MO does. I don't mean an epic magic item dropping from a boar. But if I kill an orc that has armor and weapons the ork should drop that.
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16th August 2011, 09:32 PM #20
Re: Looting
Hi there pockets, and welcome.
Originally Posted by pockets
The intent is exactly that, things you kill should drop what they are carrying. I can't go into the design of it right now, but ultimately NPC's should really be just like player, but controlled by AI. I mean, wouldn't it make sense that the NPC should drop what he is wearing/carrying when he dies? Probably about as much sense as an NPC taking some of your gear if its better than their own, to get an upgrade...
But, as I said I can't discuss the system yet, and dont want to make promises, but I think you will like what we have planned (so long as it is technically feasable).Sign up to our newsletter HERE

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