If heavy armour had to be put on by another player and takes time to do so it could have a big effect on large scale ambushes. This makes players unable to arm themselves in time to fight back an...
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Type: Posts; User: gatordile
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30th July 2012, 08:41 PM
Thread: Ambush! (and stealth and stuff)
by gatordile- Replies
- 47
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- 2,698
If heavy armour had to be put on by another...
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15th July 2012, 07:15 PM
Thread: Family trees
by gatordile- Replies
- 19
- Views
- 727
Ii would be easier for each account to have a...
Ii would be easier for each account to have a unique family name so when your character dies you could choose between the usual death penalty or create a new character that is your son, daughter or...
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8th June 2012, 05:26 PM
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- 97
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- 4,439
Poll: Is it possible to change your gender or...
Is it possible to change your gender or appearance after you have created your character?
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25th May 2012, 08:16 AM
Thread: Flying Fortress powered by Dragons
by gatordile- Replies
- 11
- Views
- 502
unchain those dragons at once!!
unchain those dragons at once!!
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25th May 2012, 08:10 AM
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- 15
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- 585
Am I the only one who prefer several skirmishes...
Am I the only one who prefer several skirmishes and raids instead than having a big scale battle?
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11th January 2012, 07:54 PM
Thread: alchemy system
by gatordile- Replies
- 29
- Views
- 1,012
diamonds don't work that way. There is no...
diamonds don't work that way. There is no 'diamond essence' you can extract from diamonds to infuse in some armour. Seems like you are describing a blacksmithing system than an alchemy one.
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Raiding or "foraging" as I like to call it is a...
Raiding or "foraging" as I like to call it is a very effective way to harass zergs.
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14th December 2011, 08:01 PM
Thread: Character Progression
by gatordile- Replies
- 83
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- 2,850
This. Just because the developers can't go into...
This. Just because the developers can't go into details does not mean we can't either. Never trust the developers as they are too biased in their view of the game that they cannot spot the flaws that...
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14th December 2011, 07:28 PM
Thread: Character Progression
by gatordile- Replies
- 83
- Views
- 2,850
Macros that plays the game for you? I am pretty...
Macros that plays the game for you? I am pretty sure that is called a bot. The majority only uses macros for repetitive tasks like gathering. If everyone is running around with macros that plays the...
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14th December 2011, 05:14 PM
Thread: Character Progression
by gatordile- Replies
- 83
- Views
- 2,850
It does make sense that if I go around and kill...
It does make sense that if I go around and kill panda bears I will get more exp if I do it the first time. Its the first few times I will learn the most of bear-fighting and after a while of...
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11th December 2011, 07:38 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
Just because a developers says they will balance...
Just because a developers says they will balance it does not mean they can. We are talking about rows and rows of cannons that causes utter destruction to anything that gets near. Ramming will be no...
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11th December 2011, 06:49 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
They have
They have
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11th December 2011, 06:03 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
Call it what you want. Fire chains and grapeshot...
Call it what you want. Fire chains and grapeshot sounds very much like gunpowder to me. Might as well call it gunpowder as that is what most players are going to see it as anyway no matter if it is a...
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11th December 2011, 10:59 AM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
There are problems implementing a gunpowder...
There are problems implementing a gunpowder weapon in a non-gunpowder world. How wil ports defend themselves against superior firepower. Catapults are too slow and too inaccurate. Archers lack the...
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9th December 2011, 11:35 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
So it will be broadsides. Remember that adding...
So it will be broadsides. Remember that adding cannons will ruin other forms of ship warfare. You will lose a cool variety of ships like: Triremes, Longships, Dromons, Cogs, Carracks and of course...
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9th December 2011, 09:53 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
To ram a ship you have to hit it on the side....
To ram a ship you have to hit it on the side. That is where the broadside is. Concentrated fire on the front of the ship will sink it before it gets the chance to reach it. Exposing the front or back...
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9th December 2011, 09:04 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
I highly suggest not to implement broadsides of...
I highly suggest not to implement broadsides of any kind. While it adds a new aspect to ships it removes several others by making them obsolete which is the case when they first used it in real life....
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9th December 2011, 08:51 PM
Thread: Magi Hunters
by gatordile- Replies
- 149
- Views
- 10,640
The problem is not how to hunt mages but why hunt...
The problem is not how to hunt mages but why hunt mages. Ther need to be a desire for player to hunt mages and in general outlaw them. We have little to go by how the developers will solve this....
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Exactly, but surgery and alchemy are two...
Exactly, but surgery and alchemy are two different things altough can be used together
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In my opinion this should also apply to all...
In my opinion this should also apply to all potions in general. There also need to be long term side-effects or it will be inbalanced. Strong potions will have more side-effects than a minor one....
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8th December 2011, 10:04 PM
Thread: Ships and Naval Warfare
by gatordile- Replies
- 89
- Views
- 3,530
I have to say that I dislike the idea of having...
I have to say that I dislike the idea of having cannons that aren't cannons for the sole purpose of implementing broadsides.When developers implement ship warfare they always take the easy path and...
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28th November 2011, 06:42 PM
Thread: Mentor System
by gatordile- Replies
- 11
- Views
- 510
There are many ways for a mentor to benefit from...
There are many ways for a mentor to benefit from this. A smith can hire an apprentice to help him while he teaches him the craft. A master-at-arms could train recruits for war and knights can take...
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28th November 2011, 12:09 PM
- Replies
- 33
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- 1,500
Players shouldn't be able to carry a second set...
Players shouldn't be able to carry a second set of armour in their backpacks in the first place.
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21st November 2011, 01:38 PM
Thread: Blog: Introduction to Magic
by gatordile- Replies
- 28
- Views
- 1,900
What if I create a god that favors magi?
What if I create a god that favors magi?
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18th November 2011, 05:23 PM
- Replies
- 193
- Views
- 16,546
Sounds like my first destination
Sounds like my first destination
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