We're seem to be [correct me if i'm wrong] using different definitions of primary. What you seen to be saying is what is used first is primary while I'm saying that what is used the most often is...
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Today, 02:53 AM
Thread: Regarding Individual Skill in PvP
by master- Replies
- 22
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- 1,474
We're seem to be [correct me if i'm wrong] using...
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Yesterday, 09:40 PM
Thread: NPC Guard - List of Options
by master- Replies
- 6
- Views
- 61
I find the idea of asking each guard to do...
I find the idea of asking each guard to do something has the potential to be annoying. I prefer games that try to make a flexible interface instead of an immersive one. Otherwise, I can't disagree.
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Yesterday, 02:53 AM
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- 5
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- 57
I, for one, don't care about graphics. Gameplay...
I, for one, don't care about graphics. Gameplay is much more important to me than looking good. I think that being able to judge another players fighting style based on what gear they have should be...
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16th May 2013, 09:20 PM
Thread: Finite metals
by master- Replies
- 5
- Views
- 96
I agree with your second point. look at real...
I agree with your second point. look at real life. How long have we been mining metals out of the ground and have they run out yet? And the majority of the mining has been done after...
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16th May 2013, 08:59 PM
Thread: Regarding Individual Skill in PvP
by master- Replies
- 22
- Views
- 1,474
That's not entirely true. While I'll agree that...
That's not entirely true. While I'll agree that spears were insanely common, from what I've read the roman legions used spears [the pilum if I remember correctly] as ranged missiles and used...
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10th May 2013, 11:17 PM
Thread: Combat Stances/Styles or Techniques
by master- Replies
- 19
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- 906
I wanna tell you something. The biggest reason I...
I wanna tell you something. The biggest reason I do not play games like the old republic, wow, etc, etc, is that I detest questing. If I'm bored and I decide to an easy quest theres maybe a fifty...
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6th May 2013, 11:23 PM
Thread: incentive for hunting magi.
by master- Replies
- 61
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- 4,538
I just think that having items randomly gain...
I just think that having items randomly gain power at a magis death just seems a bit gamey and artificial. I don't really care about the specific details as long as it seems a bit more natural.
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6th May 2013, 11:20 PM
Thread: NPC Slavery
by master- Replies
- 7
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- 150
From what I remember about Spartacus, it seemed...
From what I remember about Spartacus, it seemed like the slaves were more interested in killing romans than escaping. Though I guess that could probably be considered a special incident due to scale...
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4th May 2013, 10:18 PM
Thread: incentive for hunting magi.
by master- Replies
- 61
- Views
- 4,538
Personally I"d prefer it if these sorts of...
Personally I"d prefer it if these sorts of items were actually made by the magi for personal use instead of being randomly made at death. Of course even though I'd prefer it I can see a few...
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1st May 2013, 03:39 AM
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- 28
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- 1,392
One thing that makes me disagree with the four or...
One thing that makes me disagree with the four or five hit combat system is that it doesn't leave much room for tactical flexibility. When it comes to combat damage what I'd like to see is the...
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24th April 2013, 02:09 AM
Thread: Circumnavigation
by master- Replies
- 11
- Views
- 576
I guess it depends on how difficult sailing would...
I guess it depends on how difficult sailing would be in game and how thick the mists are. If navigation requires heavily detailed charts and stuff and if the game world is big enough I can see a...
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Poll: What about terrain
What about terrain
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21st April 2013, 12:18 AM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: That might work. I disagree with how much effort...
That might work. I disagree with how much effort it should take though. Economy again. Also, i'd rather not have redundant skills. I'd just assume that a crafter learnt the theory as part of the...
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21st April 2013, 12:18 AM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: I'd rather not see npcs having too large of a...
I'd rather not see npcs having too large of a role in the economy. In my head npcs would be the serfs and cheap conscripts while players would be the merchants and artisans. I can understand why...
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20th April 2013, 04:49 AM
Thread: Circumnavigation
by master- Replies
- 11
- Views
- 576
This is the most insane piece of insane troll...
This is the most insane piece of insane troll logic I've seen in a while.
I thought it was storms? It'd be fairly easy to sail through mist. -
I like the idea of a contract diplomacy. I...
I like the idea of a contract diplomacy.
I personally don't think that a contract would need to be signed with both parties facing each other, but "physical" document which needs to be transported... -
14th April 2013, 02:56 AM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: Can't disagree. I'm just trying to think of a way...
Can't disagree. I'm just trying to think of a way to broaden characters while avoiding what you are saying. Having three separate life [reading, etc] proffession [crafting, fighting, etc.] and hobby...
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13th April 2013, 10:56 PM
Thread: System of magic
by master- Replies
- 5
- Views
- 134
If melee combat requires twitch it seems a bit...
If melee combat requires twitch it seems a bit incongrous to have other parts of the game be the complete oppossite. Though I guess theoretically, if you're not fast enough at the minigame while...
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13th April 2013, 10:41 PM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: The problem I have with a hardcap is that a it...
The problem I have with a hardcap is that a it encourages a player to use points in the most effecient manner and focus only on a specific build. I'm not sure how that would work in a single...
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13th April 2013, 07:12 AM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: The way I see it caterogies would just be for...
The way I see it caterogies would just be for organisation. They wouldn't have much affect on the actual skills themselves. And there wouldn't be generic skills such as "bladecrafting." Instead of...
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11th April 2013, 01:33 AM
Thread: Vagueness of skill sets
by master- Replies
- 32
- Views
- 1,135
Poll: I'd like hundreds of very narrow skills. Every...
I'd like hundreds of very narrow skills. Every separate action in game should have a separate skill. For example swing a katana, parrying [please excuse me not using the proper terminology] with a...
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8th April 2013, 02:48 PM
Thread: Business Opportunities!
by master- Replies
- 5
- Views
- 209
http://en.wikipedia.org/wiki/Black_market...
http://en.wikipedia.org/wiki/Black_market http://en.wikipedia.org/wiki/Pyramid_scheme. I'm not sure I want to deal with a company with such a name.
Personaly what I would do is build up a... -
7th April 2013, 04:14 AM
Thread: Trails and Roads
by master- Replies
- 14
- Views
- 523
Personally I'd prefer doing it roman style and...
Personally I'd prefer doing it roman style and building roads from scratch. And then making certain transport veicles move at different speeds on different terrains depending on the exact type of...
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4th April 2013, 06:26 AM
Thread: Islands without factions (No mans land)
by master- Replies
- 11
- Views
- 533
I guess that could work. I wonder if they'd be...
I guess that could work. I wonder if they'd be able to play with the lighting or other effects to distort any problems with the visuals. Like the exact size and shape of the waves around the ship...
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2nd April 2013, 09:55 PM
Thread: Islands without factions (No mans land)
by master- Replies
- 11
- Views
- 533
most of the "continents" won't have factions...
most of the "continents" won't have factions either/ Hopefully the'll be big enough that a pirate clan could live out of a cove or fjord or whatever on one of them.
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