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Type: Posts; User: master

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  1. Replies
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    We're seem to be [correct me if i'm wrong] using...

    We're seem to be [correct me if i'm wrong] using different definitions of primary. What you seen to be saying is what is used first is primary while I'm saying that what is used the most often is...
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    I find the idea of asking each guard to do...

    I find the idea of asking each guard to do something has the potential to be annoying. I prefer games that try to make a flexible interface instead of an immersive one. Otherwise, I can't disagree.
  3. I, for one, don't care about graphics. Gameplay...

    I, for one, don't care about graphics. Gameplay is much more important to me than looking good. I think that being able to judge another players fighting style based on what gear they have should be...
  4. Thread: Finite metals

    by master
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    96

    I agree with your second point. look at real...

    I agree with your second point. look at real life. How long have we been mining metals out of the ground and have they run out yet? And the majority of the mining has been done after...
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    That's not entirely true. While I'll agree that...

    That's not entirely true. While I'll agree that spears were insanely common, from what I've read the roman legions used spears [the pilum if I remember correctly] as ranged missiles and used...
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    I wanna tell you something. The biggest reason I...

    I wanna tell you something. The biggest reason I do not play games like the old republic, wow, etc, etc, is that I detest questing. If I'm bored and I decide to an easy quest theres maybe a fifty...
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    I just think that having items randomly gain...

    I just think that having items randomly gain power at a magis death just seems a bit gamey and artificial. I don't really care about the specific details as long as it seems a bit more natural.
  8. Thread: NPC Slavery

    by master
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    150

    From what I remember about Spartacus, it seemed...

    From what I remember about Spartacus, it seemed like the slaves were more interested in killing romans than escaping. Though I guess that could probably be considered a special incident due to scale...
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    Personally I"d prefer it if these sorts of...

    Personally I"d prefer it if these sorts of items were actually made by the magi for personal use instead of being randomly made at death. Of course even though I'd prefer it I can see a few...
  10. One thing that makes me disagree with the four or...

    One thing that makes me disagree with the four or five hit combat system is that it doesn't leave much room for tactical flexibility. When it comes to combat damage what I'd like to see is the...
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    I guess it depends on how difficult sailing would...

    I guess it depends on how difficult sailing would be in game and how thick the mists are. If navigation requires heavily detailed charts and stuff and if the game world is big enough I can see a...
  12. Thread: Footspeed

    by master
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    2,066

    Poll: What about terrain

    What about terrain
  13. Replies
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    Poll: That might work. I disagree with how much effort...

    That might work. I disagree with how much effort it should take though. Economy again. Also, i'd rather not have redundant skills. I'd just assume that a crafter learnt the theory as part of the...
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    Poll: I'd rather not see npcs having too large of a...

    I'd rather not see npcs having too large of a role in the economy. In my head npcs would be the serfs and cheap conscripts while players would be the merchants and artisans. I can understand why...
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    This is the most insane piece of insane troll...

    This is the most insane piece of insane troll logic I've seen in a while.






    I thought it was storms? It'd be fairly easy to sail through mist.
  16. Thread: Diplomacy

    by master
    Replies
    8
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    229

    I like the idea of a contract diplomacy. I...

    I like the idea of a contract diplomacy.

    I personally don't think that a contract would need to be signed with both parties facing each other, but "physical" document which needs to be transported...
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    Poll: Can't disagree. I'm just trying to think of a way...

    Can't disagree. I'm just trying to think of a way to broaden characters while avoiding what you are saying. Having three separate life [reading, etc] proffession [crafting, fighting, etc.] and hobby...
  18. Thread: System of magic

    by master
    Replies
    5
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    134

    If melee combat requires twitch it seems a bit...

    If melee combat requires twitch it seems a bit incongrous to have other parts of the game be the complete oppossite. Though I guess theoretically, if you're not fast enough at the minigame while...
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    Poll: The problem I have with a hardcap is that a it...

    The problem I have with a hardcap is that a it encourages a player to use points in the most effecient manner and focus only on a specific build. I'm not sure how that would work in a single...
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    Poll: The way I see it caterogies would just be for...

    The way I see it caterogies would just be for organisation. They wouldn't have much affect on the actual skills themselves. And there wouldn't be generic skills such as "bladecrafting." Instead of...
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    Poll: I'd like hundreds of very narrow skills. Every...

    I'd like hundreds of very narrow skills. Every separate action in game should have a separate skill. For example swing a katana, parrying [please excuse me not using the proper terminology] with a...
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    http://en.wikipedia.org/wiki/Black_market...

    http://en.wikipedia.org/wiki/Black_market http://en.wikipedia.org/wiki/Pyramid_scheme. I'm not sure I want to deal with a company with such a name.



    Personaly what I would do is build up a...
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    Personally I'd prefer doing it roman style and...

    Personally I'd prefer doing it roman style and building roads from scratch. And then making certain transport veicles move at different speeds on different terrains depending on the exact type of...
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    I guess that could work. I wonder if they'd be...

    I guess that could work. I wonder if they'd be able to play with the lighting or other effects to distort any problems with the visuals. Like the exact size and shape of the waves around the ship...
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    most of the "continents" won't have factions...

    most of the "continents" won't have factions either/ Hopefully the'll be big enough that a pirate clan could live out of a cove or fjord or whatever on one of them.
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